Game Logs
Twenty Years After: the Temple of Elemental Evil 2 and the Liberation of Tenh
- Compiled ToEE2 and LoT log (1.7 MB .rtf)
- Twenty Years After DMs notes
- Toee2 ENWorld thread
- The Liberation of Tenh ENWorld thread
- Sketches from the TOEE2 game
Temple of Elemental Evil 2
Not the version written by Monte Cook, this is our home-brew "return-to" The Temple of Elemental Evil, inspired by the 2nd edition line of the same name and played with all due abandon in the heady months leading up to 3rd edition. My DM knew that he wanted his "return-to" to be true to the original Temple of Elemental Evil -- a massive dungeon crawl that mauled adventurers like a pit-bull with a toddler-sized chew toy.
The politics are thick, the Eeeeevil is thicker, and a desperate band of heroes battle a two-session life expectancy to save the world.
No, really.
The Liberation of Tenh
In a continuation of the the TOEE2 campaign, I took over behind the screen, as our heroes look to get some payback and take the fight to Iuz. This time, they have targeted Tenh as the battleground-- one of the wildest and most disputed stretches of Greyhawk real-estate
In the LoT, the survivors of the TOEE2 grow into their power and position themselves as prime players in the game world's most crucial conflict. They consort with heads of state, take the Furyondian heir under their wing, and kick much depraved Iuzian ass.
"We killed them all sir. We killed the shit out of them."
The Risen Goddess
The Risen Goddess follows a quartet of dead characters who return to mortal life unaware of their true selves, their previous lives, or the fact that their souls are pledged to a long-forgotten deity who intends to make up for past slights by re-shaping the entire multiverse . . . with the player characters as the spear-point of her new paradigm.
As the campaign unfolds, the magnitude of the Risen Goddess' doctrine makes enemies of nearly every other faith in the Forgotten Realms.
Good guys, bad guys, really bad guys, bad acid trips, good familiars, both good and bad sociopaths, super-hot drow chicks, metaphysics, revisionist histories and a uniquely bloody application of Egoism await you. Plus, there are dick jokes.
The Great Delve
What happens to a plot hook deferred?
Does it dry up
like a severed head in the sun?
Or fester like a sore--
And then run?
Does it stink like rotten meat?
Or crust and sugar over--
like a syrupy sweet?Maybe it just sags
like a heavy load.Or does it explode?
Langston Hughes never played D&D, but if he had, he would have done what the characters from the Risen Goddess game did when they encountered not one, not two, but three dragons at the entrance to this dungeon my DM had been cackling over for months.
He would have run like hell, and never came back.
And that should have been the end of it, but my DM is as intractable as he is bloodthirsty, and he refuses to let a really deadly idea go to waste. So we started a new campaign and sent first level characters into the Great Delve. The log is written in the first person, by a tiefling rogue I was determined to keep alive . . .