Balak Kur Must Die

Balak Kur Must Die!

Character Creation

We will use the Pathfinder RPG for this campaign.

Characters for this game may be of any race, class or alignment. For Ability scores, we’ll use the 20-point buy – I found an extremely handy Excel ability score calculator for you.  It will even factor in your racial bonuses and penalties. Handy!

Divine Spellcasters

All clerics and paladins will begin the game with Kesh as their diety.

As a cleric, you can choose any two domains you wish, but the domains you choose will determine which order or sect of Kesh's priesthood you belong to.  Not all of these orders will be favored by the ruling Hierarchs, and some may well be branded apostates.

Paladins will also select two domains to represent, and will add those domain spells to their paladin spell list (ignoring spells higher than 4th level). They will not gain the special abilities associated with these domains, however. Like the clerics, this choice will determine the order or sect to which they belong. Chaos, Death, Destruction, and Evil may not be chosen by paladins.

Starting Wealth (for 1st level characters)

Barbarian 105 gp Paladin 175 gp
Bard 105 gp Ranger 175 gp
Cleric 140 gp Rogue 140 gp
Druid 70 gp Sorcerer 70 gp
Fighter 175 gp Wizard 70 gp
Monk 35 gp